ROB AGER'S VIDEO GAME PROJECTS AND ANALYSIS'
In the early 1990's I worked in the video game industry as a graphic artist and animator. My first project
was the 1994
racing game Power Drive. I did the environmental graphics for the Game Gear version.
Of course the graphical abilities of the Game Gear were very limited, but it was a starting point..
Having left the industry in my early twenties to work in mental health and eventually in film making,
I returned to my old love of video games in 2023 after my daughter kept asking me to create
mods for the video game Minecraft. I produced six large mods for the game, which have
since been downloaded by Minecraft players over 100k times. While developing these projects
I expanded my range beyond mere graphics and got into programming.
Since 2024, I've been working part time on a full video game project of my own called TO THE DEATH.
This is a solo project, in which I am the programmer, graphic artist / animator and sound / music designer.
This game is far more advanced than any game project I've ever worked on before and is
approx 70% completed.
It's available in early access for PC players via the Steam Website.
A free demo version is also available via the Steam website. Please feel to play and review either version.
TO THE DEATH early access game demo
Sign up to my new gaming Youtube channel AGER GAMES
VIDEO GAME STUDIES |
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| TITLE | DESCRIPTION | LINK |
DOWNLOAD
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| 9 REASONS WHY VIDEO GAMES DON'T CAUSE VIOLENCE | 11 page article + video version | ||
| ALIEN: ISOLATION | 10 subliminal tricks in ... 6 min video game analysis |
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| Brutal psychology of ... 59 min video game analysis |
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| Longplay analysis + subscriber questions answered 2hr 55 min video (so far) NEW !!! |
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| The seeds of fear 40 min video game analysis |
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| ALIENS vs ALIEN: ISOLATION - which is better?. 37 min film and video game analysis |
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| Optical anxiety in ALIEN & ALIEN: ISOLATION 57 min video |
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| DIE YOUNG | The most anti-communist video game I ever played (13 min video) | ||
| PSYCHOLOGICAL APPEALS OF THE DOOM GAME SERIES | 18 min video game analysis |
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| ELEPHANT AND THE VIDEO GAMES CONTROVERSY | 37 min film / video game analysis | ||
| THE GENERIC FIRST-PERSON SHOOTER DILEMMA | 30 min video game analysis | ||
| FAR CRY GAME SERIES | Ideas for future Far Cry games 9 min video |
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| FAR CRY 3: Acting Masterclass - Michael Mando as VAAS Two episodes NEW !!! |
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| FAR CRY 5: cult of the protagonist 22 min video |
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| FORTNITE | Dirty tactics in ... 51 min video NEW !!! |
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| GRAND THEFT AUTO V |
TREVOR PHILIPS:
Character analysis 58 min video game analysis |
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| 14 min clip from the above video | |||
| 40 hidden jokes in GTA V 6 min video |
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| Subtext and visual comminication in
GTA V 12 min video (first in a series - more episodes are uploaded on the same Youtube channel) |
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| IDEAS FOR FUTURE FAR CRY GAMES | 9 min video |
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| MINECRAFT | THE ILLUSION OF CUBIC REALITY: Picasso, 2001: A Space Odyssey, Tron, Windows & Minecraft 1 hr 43 min video |
Also available to my Patreon supporters. Sign up here |
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| MIRROR'S EDGE | 20 cryptic details in 9 min video game analysis |
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| The Art of Tyranny 13 min video (first in a series) |
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| Psychological appeals of ELDER SCROLLS V: SKYRIM | Extensive playthrough and analysis video | ||
| TO THE DEATH | My first video game project NEW !!! | ||
| TOMB RAIDER 1-3: Level design psychology | Video series NEW !!! | ||
| VIDEO GAMES & MOVIES: HOW REAL DO WE WANT THEM TO BE? | 15 chapter article and short 29 min video version | ||
| VIDEO GAMES & MOVIES: Which has more artistic merit? | 1 hr video | ||
| THE WITNESS | Video game analysis (series) | ||
| ZELDA: BREATH OF THE WILD | Marketing psychology in ... 11 min video |
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